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DCM 16 - Workshops

PostPosted: Sun Jun 01, 2014 1:38 am
by kevhines
Here are the DCM workshops that are going to be offered this year!
Unless stated otherwise the prerequisite is "Completed or currently enrolled in Improv 201 or out-of town performer."

All workshops (except one) are $50 and non-refundable.

Monday June 23rd 5:30-8:30pm
Brandon Gardner
Initiating Successful 2nd Beats -
A weak 2nd beat initiation can confuse your scene partner, set up a boring discussion of the Game or lose the Game completely. In this workshop we'll focus on quickly distilling down the Game of the 1st beat and initiating your idea in the middle of the fun with a clear, active initiation.

Monday June 23rd 6-9pm
Nicole Drespel
Talk How You Talk
Get comfortable using your own voice. We'll work on straightmanning from a sincere place and bringing your own weirdo-ness to scenes to create games.

Monday June 23rd 7-10pm
-Ben Rameaka
The Spokane! This long form will allow you the pleasure of immediate gratification. Through gifting, listening and support you can see character development appear before your eyes using tag outs, cut toe, and cut backs all built around a central narrative. The Spokane (sometimes called the Delicate Flower, sometimes the Family Guy) is a long form structure that travels in real time along a single scene while cutting to (and cutting back from) various specifics about certain characters as we learn more about them through the original scene. Imagine the hub of a wheel with several spokes extending from it. The form allows us to see and do exactly what we are talking about while continually returning to a grounded scene that facilitates more and funnier behavior.
Prerequisite: Completed or currently enrolled in Improv 401 or out-of town performer.

Tuesday June 24th 3:30-6:30
-Neil Casey
What if I told you there was an opening for your Harolds that was watchable, theatrical, and instantly demanded commitment from you as a performer? What if it was also effective for brainstorming premises and was also basically trippy witchcraft? Would you want to have it explained by someone who really loves it and then try it a few times yourself? Then this workshop is for you.
Prerequisite: Completed or currently enrolled in Improv 401 or out-of town performer.

-Michael Delaney
Harold workshop
Michael Delaney guides you through a Harold workshop, and on Harold Night to boot!
Prerequisite: Completed or currently enrolled in Improv 401 or out-of town performer.

Tuesday June 24th 6-9pm
-Chelsea Clarke
Brush up the basics of ucb improv, even if it's been awhile since your last class! Focusing on agreement, support and fun . Ever wish you could go back to 101 and have another crack at exercises focusing on the basics? Then this is for you too.

-Lydia Hensler
Let’s Play!
Improv is Fun!! This workshop will focus on giving your head the day off and playing game from your gut. Let's do scenes that make you excited! No more second-guessing your moves from the back line or criticizing yourself on the train ride home. We're gonna dive into the fun and physicality of characters and revel in making Active choices!

-Ryan Karels
IRL: In Real Life
A workshop to refine your awareness of what reality feels like on stage and tune your attention to all the wonderful weirdness of playing real.

Wednesday June 25th 3:30-6:30pm
-Jeff Hiller
Theatricality in your Improv
A great way to SHOW instead of TELL is by adding theatricality to your scene work. By using object work, genre, and choosing a bold character point of view, you can take a talky scene to exciting and new heights. This workshop will focus on how to make your scenes live in a more fully realized world, which will not only help your game, but heighten it!

-Neil Casey
Advanced scenework workshop focusing on building organic scenes by playing real and reacting honestly. The goal is to make "Who Gives a Shit" a first class citizen of your scene once "Who","What", and "Where" are taken care of. House team or similar experience strongly suggested.
Prerequisite: Approved for Advanced Study or out-of town performer.

-Chris Gethard
Making Scenework Easier
You put a lot of hard work into improv, but when it's at its best it should actually feel easy. We'll take a look at some simple ways to get out of your own way, increase the likelihood of success for your scenes, and ultimately to avoid the traps that lead to headaches on stage. If we wanted improv to be difficult, we'd write second drafts and be held accountable for our actions. Let's keep it easy.
Prerequisite: Completed or currently enrolled in Improv 401 or out-of town performer.

-Erik Tanouye
Fast Harolds
Concentrate on performing just the essential parts of the Harold. This is useful for figuring out how to perform Harolds in shorter show slots and for giving your group the ability to stretch out to longer scenes when neccessary by tightening up the rest of the show. Get your Harolds down to 18 minutes or less.
Prerequisite: Completed or currently enrolled in Improv 301 or out-of town performer.

Wednesday June 25th 7-10pm
-Will Hines
The Discovery Phase
Organic scenes. How to make the first few moves count, and how to enjoy the murky time of a scene before you really know what's going on.

-Josh Patten
Sketch Workshop! - Monologue Jokes
Interested in writing jokes for a late-night monologue? SNL Weekend Update writer Josh Patten (and more significantly creator of the Twitter Account @CountingCrows_) gives his advice on how to do it.
Prerequisite: Completed or currently enrolled in Sketch 101 or out-of town performer.

-Joel Spence
Stop Panic Fire
Learn to use your specifics and agreement with your scene partner to ground your work and end up in stronger sce-I'M A GAY ROBOT!

-Chelsea Clarke
Smarter Character Play
When you play the opposite gender do you automatically make them sound like a goddamned idiot? Do your scenes with supernatural elements go to crazy town?
In this workshop we'll work on playing real, specific, committed characters and situations.

-Nicole Drespel
Pass the Ball
Set your teammates up to play their games by honing in on what's fun and making that clear through awesome support moves.

-Johnny Meeks
Exploring the Why
This workshop will work on using justifications to extend the life of the game in in your scenework. We will use emotionally committed scenework exercises to fight ironic detachment, explore why you are staying in the scene and make why the fun part of the scene!

-Brandon Scott Jones
Interesting Scenes!
This class focuses on developing unique, rich and fun base realities (who/what/where) that feel alive and true-to-life. Then we’ll see how we can use these base realities to explore premises and play game. It’s gonna be fun.

Thursday June 26th 12:30-3:30
-Michael Delaney
Scene work; the game of the scene
Peek inside Michael Delaney’s head in this workshop and learn his method to great scenes.

Thursday June 26th 3:30-6:30
-Johnny Meeks
Harold Foundation
In this workshop we'll focus on two foundational concepts of the Harold: 2 person scene work (the first beat) and initiating with bulletproof ideas from your opening. We'll aim to get rid of trying to find footing in the second beat instead of playing game. Work less, play more.
Prerequisite: Completed or currently enrolled in Improv 301 or out-of town performer.

-Billy Merritt
Advanced Game Play
Once you know game, what do you do with it? Learn how to play primary game with secondary games within the same scene. This is helpful for Mono Scenes, Montages and the Garfunkel. This workshop is for advanced students.
Prerequisite: Approved for Advanced Study or out-of town performer.

Thursday June 26th 7pm-10pm
-Mel Cowan
Designed to help you avoid "talking heads" scenes by engaging you and your partner through strong and specific emotional and physical choices, and creating richer Games by incorporating those choices into your scenes.

-Alex Fernie
Playing To The Top Of Your Intelligence
This workshop will focus on using what you know to help play to the top of your intelligence in all of your scene work. We'll cover making real, grounded choices to create the game of the scene and using specifics based on the information that you have floating around in your brain to drive your scenes and make you and your fellow improvisers look like geniuses. Finally, your extensive knowledge of the flora and fauna of Madagascar and obscure Dr. Who episodes will be useful!

-Casey Feigh
Justify Your Way To A Better Scene
Tired of playing soulless patterns? Feel stuck in a rut and unable to take your scenes to the next level? This workshop focuses on expanding your options & learning about your character through justifying the gifts you're given & choices you make.

-Toni Charline
Beyond Group Games
Pushing past " everybody get in here" and exploring the full potential that group games have. This workshop will make your group games not only stand apart, but reach new levels that makes a team stronger and more dynamic.
Prerequisite: Completed or currently enrolled in Improv 301 or out-of town performer.

-Billy Merritt
How to listen
This workshop focuses on the most important skill needed to improvise, listening. Learn to listen not only with your ears, but your eyes and your body. This is open to all levels.

- Drew Difonzo Marks
"easier harolds"
This workshop will take the classic harold structure you know, tweak it and bend it to make it easier to play. team involvement will show you how to make this form less daunting, simpler, and funnier.
Prerequisite: Completed or currently enrolled in Improv 401 or out-of town performer.

Friday June 27th 1pm-4pm
-Joel Spence
Rely on Nothing
Like your improv easy? Learn to recognize and take advantage of the chaos that exists when we are doing virtually nothing.

-Todd Fasen
Pulling the Premise
In this workshop we’ll focus on breaking down monologues in openings to look for funny ideas, so that you can start your scene with a strong premise and clear a path for a quick and easy game to play. You will also learn to be better humans.

-Beth Appel
Sketch Workshop! - Advanced Heightening
Students will review the importance of heightening sketches and view/read examples of good heightening. In addition, students will bring in a draft of a sketch and the class will act as a writers room to come up with ways to blow out the game as much as possible.
Prerequisite: Completed or currently enrolled in Sketch 101 or out-of town performer.

-Billy Merritt
Pirate, Robot, Ninja
This workshops refines and defines your analytical side [Robot], with your creative side,[Pirate] to help you become a well balanced Improviser.[Ninja] This workshop is good far anyone who has completed 201 or higher.

-Deb Tarica
Character Philosophy: How To Be Human In Scenes
Do you find yourself getting stuck, trying to figure out what to do next in scenes? How about simply responding like a human being! This workshop will use character point of view and philosophy to help you make your scenes more grounded and playable, while also focusing on the importance of commitment and responding honestly.

-Natasha Rothwell
Diversify your approach to character work: Discover tools to unlock strong committed characters that avoid cliched pitfalls. Learn how to find, sustain and heighten characters through grounded scene work.

-Ari Voukydis
Introduction to Power Improv
Think less, explore more and get the most out of your choices and discoveries. This workshop will show you techniques to leave the crappy, thinky part of improv behind as you reconnect with the power and vitality that made this shit fun in the first place.

-Betsy Stover
Dynamic Scenework
No gimmicks. No complicated forms. Just good, old school, great long form improv. Join one of ucb's longest-tenured teachers for an intensive clinic on how to use simple, classic techniques to turn yourself into a less thinky, more adventurous scene partner.

Saturday June 28th 12-3pm
-Ian Roberts
Advanced Improv
Advanced improv scene work master class with Ian Roberts.
Prerequisite: Must be approved for Advanced Study
This class won't go on sale with the other classes. Sorry.

-Joe Hartzler
The Funny & The Familiar: Improvising w/ purpose
Find more funny in your scenes by establishing familiar, realistic specifics, and learn to strike the balance between the two- too much of one without the other makes for boring scenework. This is a Long-form improv workshop with an emphasis on game, and generating information to help ground scenes in reality. By breaking scenes into two parts: The Funny & The Familiar, you'll never find yourself stuck again. Ever. I promise.

-Fran Gilespie
No Boys Allowed
This ladies-only workshop will focus on strong, clear initiations and how to follow the fun within a scene. We will work on supporting and yes-anding each other's ideas and exploring the game. I guarantee the musical hotspot will feature more than one Beyoncé song.
Prerequisite: 201 or out-of-town female performers

-Ryan Karels
Support the Thing Right Now
Too often students wait for the magical comedic choice to present itself. Reserve judgement, and just support the first thing right now. Heighten it clearly together, in groups and two-person scenes.

-Abra Tabak
Make A Choice
This workshop will focus on making strong choices at the top of and throughout your scenes. Move past the hesitating and questioning of your moves. Make a choice and get to the fun!

-Lydia Hensler
The Name of the Game is Game.
Game! Game! Game! In this workshop we will learn how UCB defines and plays game. We will also learn how to make sure our scene work is still grounded and fun while playing with this focus on game. Perfect for out of towners who want to get an understanding for how game is used to make your scenes awesome and focused.

Saturday June 28th 3:30-6:30
-Kevin Mullaney
Behavior is a Game
The opening moment of the scene can tell you everything. What does your scene partner look like? How are they behaving? What does the combination of our characters feel like? In this workshop, we will learn how to use that opening feeling to start the scene, figure out how we are behaving and only then decide our base reality.

-Abra Tabak
Intro to UCB improv
Introduction to UCB long form improv focusing on the fundamentals of building a strong foundation for your scene with your scene partner, listening and reacting, and following the fun. Perfect for out of towners who want to get a feel for how the UCB school teaches long form improv.

-Shaun Diston
Finding Game through Framing
Framing is the technique of identifying the unusual thing and communicating it to your scene partner. Use framing to find and play games in organic scenes. Also learn how the technique of framing applies to premise based scenes.

-Brandon Scott Jones
Organically Finding Game
Game is the core of the UCB class system. Take this class to get a taste for how it’s leveraged to make awesome scenes. This class will focus on agreement to the base reality; identifying the unusual thing; justifying and exploring. In that order. Find a game without an opening. Perfect for out of towners who want to get an understanding of game.

-Jodi Lennon
Kick-ass Character Class
Just as sketch writers must perfect their writers packets, sketch actors must perfect their character work. This class will focus on providing the skills needed to create rich characters and impersonations and introduce strategies and tips for easily calling up the characters that you've created and applying them intelligently to live performances, videos and auditions.

-Don Fanelli
Be Present. Let Active Listening Lead You to Simple Game.
Traditional and non-traditional exercises to enhance your awareness of your scene partner at the top of the scene and embrace and explore the truth of the moment.

-Brandon Gardner
A Good Straightman Says No Once
This workshop will focus on the unsung hero of improv: The straightman. How can you point out your partner's absurd behavior while at the same time setting them up for more of it? How can you frame what's funny for the audience by reacting to it truthfully while at the same time helping to justify it? In this workshop we'll explore what it means to say "a good straightman says no once, then finds a way to say yes."

-Patrick Clair
Sustainable Improv
Quit mining stock moves you've seen and done again and again. Start harnessing renewable resources (life experiences! articles you've read! classes you've taken!) in your scenes. Never utter a cliche again! Step into a million scenes with a million fresh, clean, original ideas.

Sunday June 29th 12-3
-Matt Besser
Long-form Improv Seminar
A combination lecture/master class in which Matt Besser will lead Harold team members through scenes in order demonstrate misunderstood strategies in performing long-form improv. All students/performers/out-of-town performers are welcome. Harold Team members who have not studied with Besser are encouraged to attend.
NOTE: Since this a lecture, there will 100 seats sold. Price is 10 dollars. There will be a standbyline and if people do not arrive you can pay at the door to get in.

Re: DCM 16 - Workshops

PostPosted: Sun Jun 01, 2014 1:40 am
by kevhines
These classes will go on sale in the near future.

Erik will post here when he has an idea of when he will be posting these online.

So check back here - or better yet, follow our twitter feed @UCBClassesNYC which will tell you anytime a new class or DCM workshop is posted. We'll also tweet if there is any news here.

Some classes are not confirmed and might move date/time to fit in a teacher's schedule.

Re: DCM 16 - Workshops

PostPosted: Sun Jun 01, 2014 1:46 am
by kevhines
New Yorkers, this is a great opportunity to take classes with LA teachers who don't come to NYC very often. I'd recommend trying to take those classes before taking any class with a current NYC teacher (though if there is a particular subject that sounds great, then of course take that class!)

Out of Towners - the earlier you arrive in NY, the more workshops you can take.

See you all at the end of June!

Re: DCM 16 - Workshops

PostPosted: Mon Jun 02, 2014 4:02 pm
by kevhines
added one more course on Wed from 3:30-6:30

Be aware of the pre-req's. No REFUNDS!

Re: DCM 16 - Workshops

PostPosted: Tue Jun 03, 2014 2:23 pm
by kevhines
Kevin Mullaney's workshop is now at 3:30.
Ari and Betsy have moved to Friday at 1pm.

Re: DCM 16 - Workshops

PostPosted: Tue Jun 03, 2014 2:27 pm
by tanouye

I'll be putting the first batch of workshops (Monday and Tuesday workshops) online between 3 and 5pm on Wednesday June 4.

Depending on how this goes, we may use a similar system for the other workshops, or we may have to change the system. We're worried about too many users hitting the site at once and crashing it.

PLEASE CHECK THE PREREQUISITES BEFORE ENROLLING. You'll be in a hurry to sign up and may not read all the important information on the website, so do it now. If you enroll in a workshop that you are not eligible for, you'll be removed and lose $50. If you have eligibility questions, post them here.

If you are enrolling as an out-of-town performer you must be listed on the DCM website as part of that show. If you are not listed and do not meet the prerequisites otherwise, you will be removed from the workshop.

Re: DCM 16 - Workshops

PostPosted: Tue Jun 03, 2014 3:18 pm
by Hi_Matt
If we are signed up for a 401, but the class has not yet begun, are we considered "currently enrolled?"

Re: DCM 16 - Workshops

PostPosted: Tue Jun 03, 2014 3:26 pm
by tanouye
No, your course needs to be in session.

Re: DCM 16 - Workshops

PostPosted: Tue Jun 03, 2014 5:16 pm
by kevhines
I just added 3 more courses on Saturday that are great classes for out of towners to take. 1 at noon, and 2 at 3:30.

Re: DCM 16 - Workshops

PostPosted: Wed Jun 04, 2014 12:28 am
by anthonynohtna
This is a fantastic lineup for workshops this year. Wow.